The future of GZDoom, the community-updated engine behind many thousands of brilliant Doom mods, is in doubt following a bust-up over the lead developer's use of generative AI to create code. The ...
Drama in open source land, as a major conflict has caused many developers to leave GZDoom behind to fork it into UZDoom. It seems like going forward most people will end up using UZDoom. What actually ...
DOOM never dies, and neither does its modding scene. The official KEX-powered port of DOOM + DOOM II on every major platform just got a huge upgrade: support for mods in multiplayer. Now you and your ...
An illustration of a magnifying glass. An illustration of a magnifying glass.
Doom 2. 3 Heures d'agonie 2 (32 maps, 2014) Doom 2. 3 Heures d'agonie 3 (32 maps, 2017) Doom 2. 32in24-14 - How the Hamburglar Stole Christmas (42 maps, 2015) Doom 2. A.L.T. (32 maps, 2012) Doom 2.
Star Wars: Dark Forces, the first Star Wars FPS and predecessor to the Jedi Knight series, has finally gotten the ZDoom treatment. Developers luciusDXL, winterheart, and gilmorem560 have released the ...
Welcome! This repository is a library for use with the projects GZDoom, Raze, and the newer PrBoom+. Compile instructions are pretty simple for most systems. git ...
ZKVN is an easy to use visual novel engine for ZDoom and GZDoom. Zandronum 2.0 is supported as well, however automatic word wrap is not supported. Rather than regular ACS, ZKVN is written in C, and ...
Celebrating the anniversary of a game well into its double figures is often a retrospective; looking back at a long-gone relic that has influenced gaming in one way or another. But what’s curious ...
ZDoom, the enhanced port of the (original) Doom source code, was first released in 1998 and has received some 75 updates over its 19 year history. Its most recent release arrived in February of 2016, ...
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