Having worked as a writer since 2014, Martin Wood started as a gaming academic before joining GameRant. His passion and aspirations for the field began with his childhood favorites, like Pokemon ...
Andrew is a science-fiction/adventure-horror writer from the UK and a graduate of Falmouth University currently working for both GameRant and DualShockers. At ...
It's called thalassophobia, the fear of deep and large bodies of water. Subnautica has it - it looks pretty, sure, and there are a lot of marvels below the ocean's surface, but when your sensors start ...
Brie is a writer, reviewer, horror fanatic, and former educator. When she isn't writing features, Brie can be found collecting and watching Horror VHS, playing the latest titles, or tracing the FNAF ...
The sequel to the hugely successful Subnautica is creeping ever closer into the light, and we got our first proper look at it during Xbox's partner showcase event on Thursday. The Subnautica 2 reveal ...
Alex Co has been writing about games for 15 years and running, and is a huge fan of online shooters and anything horror related. Publisher Krafton and developer Unknown Worlds has announced Subnautica ...
There truly is nothing more terrifying than the unknown horrors that lurk deep in the ocean. Creatures live so far down that they go their entire lives without sunshine. They scare us because they ...
We've known that Subnautica 2 was in the works for some time now, with the official announcement actually being made via PowerPoint. And now, almost a year later, we've finally got to see the first ...
Welcome to IGN's Wiki Guide for Subnautica: Below Zero, released May 13th for Nintendo Switch, PlayStation, Xbox, PC, and Steam. Below Zero is set two years after the original Subnautica. Return to ...
I've had a lifelong fear of large bodies of water, maybe because I grew up smackdab in the middle of the Sonoran Desert. It's bad enough that I can only tread water in a lake or, heaven forbid, the ...
The original Subnautica is one of those games I wish I could wipe from my memory so that I could plunge in and comb its depths for the first time all over again. No one’s worked out how to do that ...
Design lead Anthony Gallego says "we've taken everything that we've learned from our experience on the previous games, and we've poured it into Subnautica 2" When you purchase through links on our ...