Videos were personalized for SMITE gamers around the globe, driving an increase in both new users and revenue. NEW YORK--(BUSINESS WIRE)--To kick off their 10th year of SMITE, Hi-Rez celebrated ...
Priye's fondness of gaming started early when he first beat Double Dragon II and couldn't stop himself from doing it all over again every chance he got. Since then, playing a bunch of Contra, GTA, ...
I never got Rez. I’ve always heard people talk about it in reverent tones, and I gave it a sincere shot when Rez HD launched on Xbox 360 last generation. But it took PlayStation VR for it to click ...
Alex Co has been writing about games for 15 years and running, and is a huge fan of online shooters and anything horror related. Hi-Rez Studios laid off nearly 30 Smite team members, impacting QA, ...
Smite seems destined for years of prosperity. A simpler, third-person take on the MOBA, it's backed by Riot Games owners Tencent, $600,000 in Smite World Championship prize money, and the plaudits of ...
You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you're reading the most comprehensive guide possible. Rest assured, all imagery and ...
Virtual reality and electronic music might just be the new peanut butter and jelly of gaming. Both are “immersive” formats, surrounding and enveloping the user—less windows to other worlds, and more ...
Muhit Rahman is a writer at Game Rant from Bangladesh. A gamer since childhood, he grew up on strategy titles like Commandos, Desperados, and Warcraft. For the past two years, Muhit has been crafting ...
Though it was originally released on the moribund Dreamcast in late 2001, Tetsuya Mizuguchi's rhythm-driven on-rails shooter Rez made a clear impression on the industry. It was re-released on ...
Game designer Tetsuya Mizuguchi talked about the "creative serendipities" that opened his senses and led to the pathway to creating Rez, the 2001 musical shooter that experimented with the concept of ...
In 2001, Sega’s musical rail-shooter Rez felt like a science experiment. By playing with the idea that gameplay could create music and sound effects could form a soundtrack, it arrived with a sense ...